You need a two-pronged attack because pushing from one area will help the defenders funnel all their utilities on your whole team. You want to time this mid push with a push on either A Main or B Garage. Using a Sage wall is also acceptable, as you are delaying the rotation or even the potential rotation from the defenders going to mid.
Gaining information on the whereabouts of two or three specific agents will help you deduce where the other two agents are.Īs you try to execute pushing B Tower or Mid Vents, you should try to use a utility like a Nanoswarm, Snake’s Bite, or other mollys to prevent defenders from peeking at the opposite side as you push. If you see Sentinel traps on A Site or B Site, you should try to avoid them if possible. Gain information on the whereabouts of specific agents. You don’t have to push, but seeing the middle open as a defender will force them to cover this area as well. When this happens, shoot at least two parts of the wall to open the way. If you see a Sage on the defending team, expect a wall to block off mid completely. You can preemptively smoke Mid Vents if you want to lessen the risk. Slow push mid or even use a flash from a teammate as you peek in mid. You don’t have to commit your whole team to gain control of mid since you want to keep the defenders on their toes in the site you would want to push. Getting the middle will allow you to put pressure on both sites as you can enter Mid Vents to A or B Tower to B Site. Here is how you usually play attacking on Split. Rushing sites is a really bad tactic unless you have a read on your opponents combined with great ability usages. The best way to attack on Split is to always feel out the defenders and gain information. Use common descriptive words to help give more precise information. The same goes for the planters in B Tower or the boxes in A Ramp. There is also a ‘planter’ under the A Rafters that is commonly used as a callout. These callouts can be anything, but it depends on your teammates to know the map well to understand.įor example, A Lobby is quite big, but players might say ‘ropes’ or ‘benches’ to tell where the enemy is in A Lobby. Other callouts are more specific to the area but are descriptions of where the target was last seen. Here are the normal callouts as you see them on the map, but we will also add some common callouts players use as alternatives. Even using Killjoy’s ultimate in B Main to take the B Site will be difficult because the defenders can still throw their utilities to delay the push from B Tower. If the defenders rotate fast, it is one way to capitalize and steal some rounds on the attacking side.īut, the difficulty of taking the site is too much in Split. If you don’t run, you might be too slow at this point.
Once you rotate, defenders can hear you if you run. When you hear annoying Sentinels like Killjoy and Cypher, you might want to rotate to the other site or find a way to deal with the traps, such as KA/YO. If you try to rush A Main, you have the same problem because of the many angles you must clear upon entering the A Site area. This forces the attackers to gain mid-control every round and put pressure on both B Tower and A Rafters to have another avenue to attack the site. There are too many angles to cover as you come out of B Main. The defenders will have a field day from uncoordinated rushes to the site. There is only one narrow choke point for entry. Pushing B Site from B Main is one of the hardest points to attack in Valorant. This means the defenders will have a huge advantage, and a halftime score of 8-4 might still be considered equal. Is Split a Defending or an Attacking Map?įrom reading the map overview, you will sense that the map isn’t equal for defenders and attackers. The A Site screens can also be a unique spot for Operator users as you have a wall to play around with and can disengage to A Back (or ‘elbow’) as a Jett, Yoru, or Chamber. Even if you get forced out with utilities, you can reposition to another spot. Operators on the defending team are effective because there are a lot of angles that allow you to disengage while covering crucial angles from different spots.Ī Screens, A Tower, B Site, B Rafters, B Tower, Mid Top, and even A Ramps are all decent sniping spots. If you rotate while walking from B to A or A to B in mid, the defenders can catch up on the rotations and set up.Įvery entry point to a site will have many angles to cover, and it can encourage slow and tactical plays every round.įlanks are effective in the map, as you take more space across the map to gain information or stop rotations.
The rotations can be long for the attackers because they can be forced to rotate all the way back to the attacker spawn if they avoid being heard in mid. Almost every pathway leading to an area is narrow, which makes some agents particularly good on the map. Split is an average-sized map with two sites.