So what little support DID exist for extended mouse buttons has clearly been REMOVED, instead of IMPROVED. I did dredge up an old Chucklefish forum topic from 2015 explaining how to edit the binds to the fourth and fifth mouse button, and it didn't work. Controller support is probably going to be a bit of work (though also something that really should be done), but simply adding support for the extra mouse buttons should be quite simple, so why has it not been done? The extra content is great, the bounty hunter expansion rocks, but c'mon now.Focus on the BASICS first. Don't get me wrong, you've done a great job, and I'm overall quite pleased with your work, but this is absolutely unacceptable. The party window keeps track of other players in your party.Why is this not already done? For any modern game with a wide following not to support a modern mouse setup is quite simply unacceptable, and frankly, it's laziness on the part of the developers. (saved in: C:\Program Files (x86)\Steam\userdata\"user-id"\760\remote\211820\screenshots)ĭisplays what characters type above them in a comic style word balloon.ĭisplays the player's name above their head.ĭisplays how much air the player has left. Selects 1/2 of the quantity in the clicked stack of items Selects one of the quantity in the clicked stack of items
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Selects items in the corresponding slot on the hotbarĭeposits or withdraws clicked item to or from inventory Throws the currently selected item or object onto the ground, useful for quick trading with other players Highlights objects the player can interact with and displays Nametags.ĭeselects currently held item so nothing is selected Jump height depends on planet gravity levels.įor interacting with objects including opening doors, turning on lights, sitting on furniture, sleeping in beds, opening crafting interfaces and more.įor interaction with objects/blocks in the foreground layer using the Matter Manipulator, Paint Mode, or block placementįor interaction with objects/blocks in the background layer using the Matter Manipulator, Paint Mode, or block placementĪttack with selected weapon, some weapons have unique attacks for both left and right clickįor interaction with a single block area using the Matter Manipulator, Paint Mode, or block placement Movement and Interaction Hotkeys Īllows the player to jump in the air. Settings to adjust volume, resolution, camera zoom and toggle speech bubbles Lists imported songs that can be played with instruments. Controls can be viewed in game by clicking on the keyboard.Ĭrafting Schematics are listed and allows access to crafting. Hotkeys are actions and UI elements bound to keys on the players keyboard. This will prevent items from being moved to and from the hotbar until you unlock by clicking the icon again.
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If items only require one hand, they will take up a single side of the quickslot and you can assign another single-handed item to the other side of the quickslot. Items with a one-handed designation can be bound to either the left and right mouse hotkey. Each quickslot represents the left and right hand of your character, assigned to the left and right mouse button by default.You can open a full second panel set of quickslots by pressing X, or pressing the small white and grey squares in the upper left of the hotbar. The quickslots are ordered from left to right. Each hotbar quickslot can be selected as active by clicking it or pressing a number 1-6.
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The hotbar is the primary HUD that will allow you quick access to these items in Starbound. The hotbar is the player toolbar for weapons, tools, items, materials, and consumables.